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问题:
What exactly are my options? I have programs I need to write in OpenGL and DirectX, and I'd like to use Qt for OpenGL, and not have to re-implement half my program for the DirectX components of my task.
I've looked on Google and I have found references to people complaining about Direct3D being a dependency of Qt, and people talking about implementing QD3DWidget sub-classing QWidget in a similar fashion to QGLWidget, yet nobody talked about how to implement it or where any examples are.
I need help. I want to know if it is possible? What would I need to do to get it working? Has it been done before?
回答1:
its pretty straightforward than I thought,
-> Create a QWidget -> Override paintEngine() method, does nothing, just returns NULL -> Assign HWND to widget->winId() #ifdef USE_QTGUI QApplication a(argc, argv); CD3DWidget wndw; wndw.show(); wndw.resize(1280,960); hWnd = wndw.winId(); #else hWnd = CreateAppWindow(name,300,300); #endif //CD3DWidget class contains only the following definitions CD3DWidget::CD3DWidget(QWidget * parent):QWidget(parent){ } QPaintEngine *CD3DWidget::paintEngine (){ return NULL; }
Thanks,
CV
回答2:
List of changes:
Qt 4.6 introduces many new features and improvements as well as bugfixes over the 4.5.x series.
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- The experimental Direct3D paint engine has been removed. The reason for this is that Nokia focuses on OpenGL for desktop hardware accelerated rendering.
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回答3:
For all its worth, here is how to get Ogre3D's output to a Qt 4.5 window. Basically, you grab a rendering surface and you use it to render the output. This is a "Qt in D3D/OpenGL application approach".
Here are OpenGL examples with Qt 4.5 using OpenGL window.
If I understand it correctly, the Direct3D support is experimental and is only used for painting of windows.