private float timer = 0f; private int h = 0; private int m = 0; private int s = 0; private string timeStr = string.Empty; void Update () { timer += Time.deltaTime; if (timer >= 1f) {s++; timer = 0;} if (s >= 60) {m++;s = 0;} if (m >= 60) {h++;m = 0;} if (h >= 99) {h = 0;} } void OnGUI(){ timeStr = string.Format ("{0:D2}:{1:D2}:{2:D2}", h, m, s); GUI.Label (new Rect (10, 10, 100, 200), timeStr); }
文章来源: Unity使用Time类手写一个时钟计时器