Unity3D简单小游戏脚本(1):EatCoin

匿名 (未验证) 提交于 2019-12-02 23:59:01

今日闲来无事,敲些代码也无妨

 1 //coin脚本,命名为Pickup  2   3 using System.Collections;  4 using System.Colllections.Generic;  5 using UnityEngine;  6   7 public class Pickup : MonoBehaviour {  8     //初始化    9     void start(){ 10         } 11     //每帧刷新 12     void Updata(){ 13         transform.Rotate(new Vector3(30,30,30)*Time.deltaTime);  14         //随时间进行30°旋转 15         } 16 }
//player脚本,命名为Player  using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;  public class Player : MonoBehaviour {     Rigidbody rigid;  //定义刚体     float speed =3;  //设定速度     int count = 0;    //设定金币数     public AudioClip Pickup,Victory,Six,two,three,four,five;                                  //定义各阶段的音效,并将其可见     public UnityEngine.UI.Text tips;   //定义UI计分板     // Use this for initialization     void Start () {         rigid = GetComponent<Rigidbody> (); //初始化刚体组件     }          // Update is called once per frame     void Update () {         var h = Input.GetAxis ("Horizontal");  //定义并得到输入的水平横轴位移         var v = Input.GetAxis ("Vertical");   //定义并得到输入的水平纵轴位移           var movement = new Vector3(h, 0, v);  //定义位移矢量          rigid.AddForce (movement*speed);                                      //为刚体添加力,大小为位移矢量×速度         Vector3 player =GetComponent<Transform>().position;                                     //得到Player的当前三维坐标         if (player.y < -3) {             tips.text = "YOU LOST(失败没有音效,弟弟)";                              //若纵轴小于-3,提示游戏失败         }     }     private void OnTriggerEnter(Collider other)  //碰撞函数     {         if (other.GetComponent<Pickup> ()) { //如果发生碰撞             other.gameObject.SetActive (false); //被碰撞者消失             AudioSource.PlayClipAtPoint (Pickup, transform.position);                                    //当前位置产生音效             count++; //coin数增加              RefreshTips (); //更新计分板         }      }     void RefreshTips() //更新计分板函数     {         tips.text = " 你的金币数: " + count;  //显示文字                 //达到不同coin数时的提示音效         if (count == 2) {             AudioSource.PlayClipAtPoint (two, transform.position);         }         if (count == 3) {             AudioSource.PlayClipAtPoint (three, transform.position);         }         if (count == 4) {             AudioSource.PlayClipAtPoint (four, transform.position);         }         if (count == 5) {             AudioSource.PlayClipAtPoint (five, transform.position);         }         if (count == 6) {             AudioSource.PlayClipAtPoint (Six, transform.position);             tips.text = " YOU WIN ";                         //开始计时             float m_time = 0f;             m_time += Time.time;             if (m_time >= 3f) {                 AudioSource.PlayClipAtPoint (Victory, transform.position); //延时播放,似乎没什么用QAQ             }         }          } }     

游戏成品(渣的一批)

    链接:https://pan.baidu.com/s/187S1On-RZhvmhXHLWQ-NTQ 
    提取码:0uxq  
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