Unity Button按钮延迟

匿名 (未验证) 提交于 2019-12-02 23:56:01

把下面脚本放到Editor文件夹下,这样脚本继承Button之后,新声明的public变量才能在Inspector面板显示出来。

using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.UI; using UnityEngine;  [CustomEditor(typeof(MyButton), true)] [CanEditMultipleObjects] public class MyButtonEditor : ButtonEditor {     private SerializedProperty delayTime;      protected override void OnEnable()     {         base.OnEnable();         delayTime = serializedObject.FindProperty("delayTime");     }      public override void OnInspectorGUI()     {         base.OnInspectorGUI();         EditorGUILayout.Space();         serializedObject.Update();         EditorGUILayout.PropertyField(delayTime);         serializedObject.ApplyModifiedProperties();     } }
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把下面脚本当成Button组件用,在Inspector面板的delayTime输入想延迟的时间就行了。

using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.UI; using UnityEngine;  [CustomEditor(typeof(MyButton), true)] [CanEditMultipleObjects] public class MyButtonEditor : ButtonEditor {     private SerializedProperty delayTime;      protected override void OnEnable()     {         base.OnEnable();         delayTime = serializedObject.FindProperty("delayTime");     }      public override void OnInspectorGUI()     {         base.OnInspectorGUI();         EditorGUILayout.Space();         serializedObject.Update();         EditorGUILayout.PropertyField(delayTime);         serializedObject.ApplyModifiedProperties();     } }
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