using System.Collections; using System.Collections.Generic; using UnityEngine; public class fullscreen : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { // 按ESC退出全屏 if (Input.GetKey(KeyCode.Escape)) { Screen.fullScreen = false; //退出全屏 } //按A全屏 if (Input.GetKey(KeyCode.A)) { Screen.SetResolution(1600, 900, true); Screen.fullScreen = true; //设置成全屏, } } }
FR:徐海涛(hunk Xu)
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文章来源: https://blog.csdn.net/qq_15267341/article/details/91884383